THE
THIRD TIME IS THE HARM
| Review
by Scott Weitz |
Rating:
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October
27, 2006 |
As
the ads say, if it's Halloween it must be Saw.
In this case, Halloween 2006 ushers in SAW III,
which must pull off the annual trick to challenge even
its hardcore fanbase to make it a seasonal treat for
Lionsgate Films. Completing the entries of the
SAW trilogy, either its creators show
their weariness or the concept shows its wear in this
film, turning Jigsaw's games of morality and murder
inward upon itself. The resulting film is intended
to deliver a complex, stunning game-within-a-game (within
a game) revelation to blow the audience's minds.
Instead, the result is a surprisingly non-suspenseful
exercise in stretching a franchise half a film beyond
its once-ingenious vigor. SAW III
certainly delivers it mandatory buckets of gory violence
and bone-cracking traps — if not taking them to
their series extreme — and if that's all you want
from the film then you might be satisfied to your bloody
heart's content. But if you hoped this third
film would truly elevate the bar over its previous two
installments, you may find no escape from your disappointed
expectations. By turning the blade upon itself,
SAW III can't help but undercut its
own horror message. |
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What
you will take away from watching SAW
III depends entirely on what you want out of it,
and so two contrasting reviews from me are not only possible but
inescapable.
Let's
start with the upside: if you want more ingenious Jigsaw traps and
tests or moral (not to mention mortal) character, served up in a
red plasma soup of spilled gore, then the film will probably meet
or exceed your dark wishes. As a horror lover, I have no problem
with any fan who enters the theater with that goal in mind, and
I certainly don't begrudge cinematic gore feasters their bloody
tastes.
Screenwriter
Leigh Whannel along
with SAW veterans James
Wan and director Darren
Lynn Bousman have cooked up a challenging menu of
deadly devices for Jigsaw's captives, and the resulting carnage
should satisfy most fans' fervor for murderous mayhem. I read
some fans are already saying this is the most gruesome display yet,
but movie gore is an acquired and highly personal taste, so your
satisfaction may vary. While the original SAW established
a certain, mandatory realism to Jigsaw's trap mechanisms, and the
filmmakers vowed to maintain the real-world functionality of them
through all three films, I found the devices in SAW
III pushed the practical realism of their use which
was better preserved in the first two films. Previously the
horror of seeing these games and traps sprung on their victims had
everything to do with the person locked into them; but in the new
film, this third level of torturous Hell tends to utterly disregard
its victims in order to teach other participants a lesson about
fear, morality and obedience.
I
won't give away the plot development which makes this change in
the game necessary, but I'll say this change makes the moral lessons
behind them weaker in strength and far less dramatic to watch.
The horrific punch of the first SAW film was that
the story forced characters to make seemingly impossible choices,
literally asking them to sacrifice limb in order to save life.
SAW III attempts to
show how Jigsaw's game has evolved to a higher and deeper level
of significance. Yet by giving this moral and mortal choices
to those NOT trapped in this body-shattering machines, the victims
of these devices are reduced to cheapened slasher fodder, existing
only to provide momentary exhibitions of gore and suffering while
those who are making the choices learn nothing from the bloody dilemma
of others held in Jigsaw's clutches. This first failure of
the moral structure which fortified SAW from the
beginning even spoils the terror that gore fans might relish watching
this new brand of killing machines.
Another flaw
which weakens this third film is the bed-ridden condition of Jigsaw
himself, played in a low-key but effective performance by Tobin
Bell. Jigsaw's tumor has grown and now threatens
his life, leaving him totally dependent on his twisted devotee Amanda,
who runs an emotional gamut thanks to series veteran Shawnee
Smith. She now builds and operates his torture
course as both apprentice and personal caregiver, though new scenes
and earlier flashbacks show Amanda may well be cracking under the
strain of losing the only person in her pitiful existence.
Tobin Bell continues the series with a measured, disciplined performance
that actually can get the audience to fear for Jigsaw as his illness
attacks him. This is a somewhat unexpected turn in the character,
credited to good material for a talented character actor to bring
to life in the midst of his character's death.
As Amanda, the
script really puts Shawnee Smith through her paces, and by the film's
conclusion eventually backs her character into a tight, if not impossible
spot for the actress to successfully rise above. Granted Amanda
clearly has issues, but this story has her bouncing off contradictory
emotional walls with unrealistic, jarring speed that even her troubled
psyche could not manufacture. As we are unaware of Jigsaw's
larger game being played which involves Amanda, to see her pinballing
from an obedient protector to rebellious, amoral maverick within
his scheme makes little dramatic sense to the audience. In
short, it's both Jigsaw's and the film's mistake to put his life
and lessons in Amanda's shaky hands since she's bound to fumble
the ball on both accounts — but this is the filmmakers' error,
not Smith's.
With Jigsaw
incapable of rising from his makeshift hospital bed, his new game
inevitably involves a female doctor who is captured in order to
treat him and prolong his life. Doctor Lynn Denlon, played
by Bahar Soomekh,
falls into Jigsaw's latest trap because she's checked out of her
unsatisfying marriage and neglects her daughter, thus not appreciating
her life. Of course Jigsaw knows this first-hand since Denlon
was one of the doctors treating (or perhaps too casually accepting)
his tumor, and having written off his remaining life now must fight
for her own — the game: as long as Jigsaw has a pulse, Lynn
has a head.
This moral challenge
is intercut — and often interrupted by — the simultaneous
terrible testing of Jeff (Angus Mcfadyen),
a father mourning the untimely death of his young son at under the
wheels of a drunk driver. Obsessed with seeking vengeance
for his son's killing, Jeff preserves his son's room as a macabre
monument to the boy's memory at the expense of his own and his daughter's
well being. Thus Jeff is thrust into Jigsaw's game to determine
if the father has the will to forgive those involved in his son's
death and choose not to ruin his family's life in the pursuit of
revenge.
Well
that all looks good on paper, but the scheme falls apart as Jeff
confronts these ancillary characters surrounding his son's death
and is given the choice to free them from Jigsaw's traps or let
them die to satisfy his own rage. I won't spoil the results,
but on principle I felt this violated the basic moral premise originated
through Jigsaw in the first film: individuals must surpass their
own fears, demonstrate a willingness to sacrifice flesh in order
to preserve a higher moral standard which they had abandoned in
their normal lives. But by flipping this equation around in Jeff's
game, he's now forced to evaluate the morality of other people's
lives and act to either save or condemn them. And as it turns
out in the end (for reasons I won't disclose), Jeff can't possibly
learn the lesson intended for him. In this impossible dilemma,
Angus Mcfadyen fights an uphill battle with the script to give his
character either a moral purpose or a gut-wrenching fear we can
identify with to root for him.
Another
error in judgment which diffused SAW
III's terror and entertainment quotient was taking
its audience too far 'backstage' to reveal Jigsaw's factory of nightmares.
His diabolical workshop, fitfully managed by Amanda now, more resembles
the makeup effects studio that might have supplied it rather than
a truly menacing factory of death. This is another way the
filmmakers have mistakenly turned the world of SAW
in on itself, where now the gamemakers are the subject of moral
tests rather than the games' unwilling players. Perhaps its
too symbolic that Amanda must kidnap a doctor to keep Jigsaw alive,
just as SAW III's creators struggle to keep the franchise alive.
By this trilogy conclusion, the purpose of the films has devolved
from the chilling phrase "I want to play a game" to the
sequel-spawning mission of How can we stop the game from ever
ending? And if you've ever been stuck trying to finish
a marathon session of Monopoly, you know that all good games reach
an end for a good reason.
Beyond a fresh
serving of gourmet gore to temporarily tantalize fans' hunger for
blood, the original game which enthralled minds and quickened pulses
of moviegoers just might be over with the release of SAW
III.
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